Ty Carey | Art & Direction | About Me
Telling stories, being creative and making cool art are my passions.
Welcome and Hello!
Thanks for taking the time to look around my site. This here's a short bio about me and my work.

I'm an Art Director, and Artist, with over 10 years experience in the Game Development Industry. That would almost qualify me as a veteran with an unsettling thousand-yard stare, but you can be the judge next time you see me. I've shipped up around 20 game titles on most major platforms, ranging from hand-held to high-end. I've been around long enough to understand the complexities of game development and pipeline from a company wide vantage-point. I've got some specialised knowledge in leading and mentoring an art team. I've worked as artist, lead artist and art director during this time and sometimes as a combination of all three.

I've had the chance to work on lots of different artistic spheres in my time, such as concepting, modeling, lighting, rendering etc. I started pumping out sprites for Game Boy Colour, and have made the transition to higher technical aspects of modern games. I spend a lot of time directing art for games, in particular pre-visualisation and the development of style-guides and the general look of an IP.

In the little free time I have I love to paint, illustrate and design. Recently, I've freelanced as an artist producing illustrations and covers for role playing books such as Dragon Age, Cthulhutech, Shadowrun, Songs of Ice and Fire, and Warhammer Fantasy RPG. I've recently done some character concepts for Riot Games. My work was featured in ImagineFX, a magazine for fantasy and sci-fi digital art.

Early Days
I've been drawing ever since I can remember. One of my earliest recollections is lying in my lounge room, 5:30am, copying an "Unknown Worlds of Science Fiction" magazine cover - the one with the sci-fi version of the 'Raising the Flag' photo - robot and all. Once I'd discovered comics (notably, Judge Dredd and 2000AD), it was all over for me. As a young kid I drew my own adventure strips in lined exercise books, the same books I was supposed to be doing school work in. From that point on I knew that the pursuit of art, and imaginative flight, was where I was at (although, I've never drawn at 5:30am again). Movies like The Dark Crystal, Star Wars and Indiana Jones further cemented my love of fantasy.

Games Creep: I was Elite
I grew up at the same time as video games. The first computer my father brought home was a TRS-80. We'd spend 20 minutes watching a tape twirl around waiting to play hang-man. Later, he acquired an Apple IIc, and I became lost in a world of Choplifter, Akalabeth and Karateka, amongst hundreds of smaller obscure titles. Many a late night and early Saturday morning were spent in tromping about the world of Ultima and dealing with Lord British. Later, a PC came home, and the games advanced again: Doom, Wing Commander and Elite (I achieved Elite status, later tragically dying in a never-ending hyper-space Thargoid attack). Games would always play a part in my life; they were an exciting visual medium that allowed me to exercise my imagination.

More exciting bourgeoisie adventures to come ...

    Some Companies and Licenses I've worked for

  • Warner Games
  • Riot Games
  • Activision
  • Dragon Age RPG
  • League of Legends
  • Warhammer Fantasy RPG
  • Cthulhutech RPG
  • Scooby-Doo!
  • Shadowrun RPG