Ty Carey | Art & Direction | Resume
Here's my basic games resume. Please download a full .pdf here ... email

    3D Applications

  • Maya
  • Zbrush
  • Mudbox
  • 3DCoat
  • Crazybump
  • Xnormal
  • Vue Pro

    2D Applications

  • Photoshop
  • Painter
  • Flash
  • Illustrator
  • Indesign
  • After Effects

    Management Tools

  • Alienbrain
  • Hansoft
  • Subversion
  • Microsoft Office

    Key Talents

  • Art Direction
  • Concepting
  • High/Low poly modeling
  • Texturing (Diffuse, Norm, Spec etc)
  • Sculpting (Mudbox & Zbrush)
  • Lighting (Vertex, Lightmaps)

    Languages

  • html
  • css
  • mel script (basic)
  • actionscript (rusty)

    Work Duties

  • Art Direction
  • Lead Artist
  • Department Management
  • Character Modeling
  • Prop Modeling
  • UV Mapping
  • Texturing
  • Level Lighting
  • Concept Artist
  • Retopology
  • Background / Matt Painting

    Secondary Duties

  • Interface / HUD Design
  • Corporate Graphic Design
  • Promotional Assets
  • Rendering Marketing Images
  • Basic Rigging / Animation
  • Level Design & Entity Placement
  • Game Pitch Document Design
  • IP Creation / design
Game History

    Year

  • 2010
  • 2009
  • 2009
  • 2008
  • 2007
  • 2007

    Title

  • Scooby Doo! & The Spooky Swamp
  • Scooby Doo! First Frights
  • Zoo Hospital
  • Monster Jam
  • Spiderman: Battle for New York
  • Full Metal Alchemist (unreleased)

    Platforms

  • Wii, PS2, PC, DS
  • Wii, PS2, PC, DS
  • Wii, DS
  • 360, PSP, Wii, PS2, DS
  • DS
  • PSP

    Duties

  • Art Direction, Lighting, Character Modeling, Concepts
  • Character Modeling, Lighting, Concepts
  • Art Direction, Lighting, Character Modeling, Concepts
  • Art Direction, Lighting, Texturing, Concepts
  • Character & Level Modeling, 2D & 3D Animation, Texturing, Concepts
  • Art Direction, Character & Level Modeling, Lighting, Concepts
+ View Older Titles

    Year

  • 2006
  • 2005
  • 2004
  • 2003
  • 2002
  • 2001
  • 2000

    Title

  • Sentinel
  • Ice Nine (unreleased)
  • Iron Man
  • Minority Report
  • Jackie Chan Adventures
  • Carmageddon 3
  • NBA Jam

    Platforms

  • Xbox, PS2
  • PS2
  • GBA
  • GBA
  • GBA
  • PC
  • GBC

    Duties

  • Concepts, Textures, UI design
  • Concepts, Lighting, Textures, HUD & UI design
  • Cutscene Art
  • Lead Artist, Level Backgrounds and Concepts
  • Level Artist
  • Texture Artist
  • Sprite & Background Artist
+ View Educational Titles

    Year

  • 2009
  • 2008
  • 2008
  • 2007
  • 2007

    Title

  • Didj Racing Tiki Tropics
  • Sonic
  • Cars & Cars Overdrive
  • Nascar
  • Counting on Zero

    Platforms

  • Leapfrog Didj
  • Leapfrog Leapster
  • Leapfrog Leapster
  • Leapfrog Leapster
  • Leapfrog Leapster

    Duties

  • Art Direction, Lead Artist, Background Artist, HUD Design, Concepts
  • Art Direction, Background Artist, HUD & UI Design, Concepts
  • Art Direction, Lead Artist, Background & Sprite Artist, Concepts
  • Art Direction, Background & Sprite Artist
  • Art Direction, Lead Artist, Background Artist, Concepts
Employment History

    Year

  • 2000 - 2011

    Company

  • Torus Games

    Position

  • Art Director, Lead Artist and Artist
    Originally employed as a texture artist, I've moved from artist to lead artist and eventually, for the last five years, as an Art Director at the company.

    Year

  • 2008 - 2011

    Company

  • Freelance

    Position

  • Freelance Illustrator
    Recently I've freelanced as an illustrator, and have been lucky enough to work on a number of book covers and popular licenses.

    Year

  • 1996 - 1999

    Company

  • Orbit Design

    Position

  • Graphic Artist
    Employed as a graphic designer, working on everything from page layout, posters, advertisements, corporate identity, web design and Environmental Signage. The largest and most memorable client was working for the Adelaide Festival of the Arts.